As a designer, of course I want to make more characters, but we’ll see what the future holds in terms of what additional content we might make. We have not announced any future character classes at this time. Dusk Mage became a much more popular class choice after that, since more casual players could better take advantage of the Light and Dark bars.Īre other character classes planned for the future? The Dusk Mage’s Light and Dark meters had separate opposing buff effects that required a much more complex management to properly utilize, which eventually became streamlined into what is now Harmonic Form. We reworked the Endurance mechanic to instead be a skill-specific bonus effect unique to each skill, which then could be applied to all of Railmaster’s skills. Players often noted while the Railmaster had a unique theme, he did not have much mechanical depth. The Railmaster’s Endurance was completely different at one point - it was used as a traditional mana bar being spent on a handful of skills. We’d like to hear a little about the design decisions that went into these classes – how did you land on these four specifically, and how have they changed throughout the course of development?Įarly Access provided a ton of useful feedback from our players on how to improve our classes. There are still gameplay elements to it, but the people that really enjoy the Fort feature enjoy it because they can decorate and set it up to their liking and show it off to others. With a switch to a non-free-to-play model and a more linear act structure, we abandoned most of the building requirements that interacted with classes, instead favoring the Fort as a cosmetic feature. It was not interesting to be required to build up the fort to progress their character. Relics originally required harvesting materials to upgrade your skill station to unlock skill slots as you level up, but ultimately the feedback that we got was that character progression needed to be more streamlined. Many of the actions you do for managing your character had to be done in the Fort - they could not be done out in the world. Our player progression was much more tied into the Fort as well back then. This resulted in a direct conflict as other players who just wanted to go from point A to point B now had a massive player fort to navigate through, so we scaled it back to only finding other player’s forts in dedicated passageways, where you can either hop in and visit their Fort, or move on to your next area. At one point, we had public areas with respawning monsters, and we tried some prototypes to place the fort actually out in those areas, so you would happen across a player's fort during combat. “Radiant Blast” in the Light tree would be the light equivalent if you are heavily investing in Dark.įorts have gone through many revisions since the start of the project. “Dark Spears” in the Dark tree is an excellent choice as a supplemental spell if you are heavily investing in the Light tree, as Dark Spears will deal damage over time, building up the Dark bar for a longer period. Harmonic Form triggers after a certain amount of time is spent dealing damage with both Dark and Light skills, and is a very potent increase to your combat effectiveness. Even if you mostly use Dark spells, you’ll want to include at least one Light spell in your loadout, in order to take advantage of the Dusk Mage’s Harmonic Form. Michael May, Echtra Games: The Dusk Mage, unlike other classes, really requires use of both aspects of the character (Light and Dark) to be played optimally. Nintendo Life: What would you say are this character’s highlights? For players who enjoy wielding magic, what’s the best way to make the most of your powers with this class? The Dusk Mage is an enchanter who harnesses the power of light and dark energy to conjure devastating attacks. There are four classes to choose from, so let’s start with the Dusk Mage: Personal Favourite Classes, Future Plans, and Final Tipsįirst up, let’s take a look at the character classes and the gear/loadouts you’d recommend depending on the player’s particular approach. On this page: Exclusive: Torchlight III Character Class Guide - Best Builds And Tips, Straight From The Devs Michael also shared some background on design decisions and how the game has changed throughout development, as well as his personal favourite builds and more. The overview below will help you make the most of the different classes, their unique abilities, and how to use relics, forts and the Legendarium system. We spoke to Michael May from Echtra who kindly provided inside advice on getting started in Torchlight III.
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